Ancient Gears Deck Breakdown

Cards Usage Statistic

Main Deck

R rarity
Ancient Gear Box
R rarity
Ancient Gear Box
R rarity
Ancient Gear Box
EARTH 4
Ancient Gear Box
  • ATK:

  • 500

  • DEF:

  • 2000


If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.

SR rarity
Ancient Gear Commander
SR rarity
Ancient Gear Commander
SR rarity
Ancient Gear Commander
EARTH 4
Ancient Gear Commander
  • ATK:

  • 500

  • DEF:

  • 2000


You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.

UR rarity
Ancient Gear Dark Golem
UR rarity
Ancient Gear Dark Golem
UR rarity
Ancient Gear Dark Golem
EARTH 8
Ancient Gear Dark Golem
  • ATK:

  • 3000

  • DEF:

  • 3000


This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.

SR rarity
Ancient Gear Dragon
SR rarity
Ancient Gear Dragon
SR rarity
Ancient Gear Dragon
EARTH 5
Ancient Gear Dragon
  • ATK:

  • 500

  • DEF:

  • 2500


Cannot be Special Summoned. If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send to the GY, 1 Machine monster from your hand or face-up field, or 1 "Ancient Gear Golem" from your Deck; negate that effect. You can only use this effect of "Ancient Gear Dragon" once per turn.

UR rarity
Ancient Gear Statue
UR rarity
Ancient Gear Statue
UR rarity
Ancient Gear Statue
EARTH 2
Ancient Gear Statue
  • ATK:

  • 500

  • DEF:

  • 800


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.

R rarity
Gizmek Taniguku, the Immobile Intellect
R rarity
Gizmek Taniguku, the Immobile Intellect
R rarity
Gizmek Taniguku, the Immobile Intellect
EARTH 3
Gizmek Taniguku, the Immobile Intellect
  • ATK:

  • 1450

  • DEF:

  • 1450


If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.

UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR rarity
Ancient Gear Advance
SR rarity
Ancient Gear Advance
SR rarity
Ancient Gear Advance
Spell Continuous
Ancient Gear Advance

    When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.

    SR rarity
    Ancient Gear Catapult
    SR rarity
    Ancient Gear Catapult
    SR rarity
    Ancient Gear Catapult
    Spell Normal
    Ancient Gear Catapult

      While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.

      R rarity
      Clockwork Night
      R rarity
      Clockwork Night
      R rarity
      Clockwork Night
      Spell Continuous
      Clockwork Night

        All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.

        Card rarity
        Exceptional Schedule
        Card rarity
        Exceptional Schedule
        Card rarity
        Exceptional Schedule
        Spell Normal
        Exceptional Schedule

          Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Diagram Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn.

          UR rarity
          Geartown
          UR rarity
          Geartown
          UR rarity
          Geartown
          Spell Field
          Geartown

            Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

            UR rarity
            Limited to 1 copy
            Heavy Storm
            UR rarity
            Limited to 1 copy
            Heavy Storm
            UR rarity
            Limited to 1 copy
            Heavy Storm
            Spell Normal
            Heavy Storm

              Destroy all Spell and Trap Cards on the field.

              R rarity
              Overload Fusion
              R rarity
              Overload Fusion
              R rarity
              Overload Fusion
              Spell Normal
              Overload Fusion

                Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

                UR rarity
                Triple Tactics Talent
                UR rarity
                Triple Tactics Talent
                UR rarity
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  SR rarity
                  Urgent Schedule
                  SR rarity
                  Urgent Schedule
                  SR rarity
                  Urgent Schedule
                  Spell Quick
                  Urgent Schedule

                    If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.

                    R rarity
                    Ancient Gear Duel
                    R rarity
                    Ancient Gear Duel
                    R rarity
                    Ancient Gear Duel
                    Trap Continuous
                    Ancient Gear Duel

                      "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.

                      UR rarity
                      Infinite Impermanence
                      UR rarity
                      Infinite Impermanence
                      UR rarity
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                        Extra Deck

                        SR rarity
                        Ancient Gear Ballista
                        SR rarity
                        Ancient Gear Ballista
                        SR rarity
                        Ancient Gear Ballista
                        EARTH
                        Ancient Gear Ballista
                        • ATK:

                        • 1500

                        • LINK-2

                        Link Arrow:

                        Right

                        Bottom-Left


                        2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.

                        UR rarity
                        Clockwork Knight
                        UR rarity
                        Clockwork Knight
                        UR rarity
                        Clockwork Knight
                        EARTH
                        Clockwork Knight
                        • ATK:

                        • 500

                        • LINK-1

                        Link Arrow:

                        Left


                        1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.

                        SR rarity
                        Qliphort Genius
                        SR rarity
                        Qliphort Genius
                        SR rarity
                        Qliphort Genius
                        EARTH
                        Qliphort Genius
                        • ATK:

                        • 1800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.

                        Need 26 UR

                        UR rarity
                        Ancient Gear Dark Golem2 copies
                        UR rarity
                        Ancient Gear Statue3 copies
                        UR rarity
                        Ancient Gear Megaton Golem3 copies
                        UR rarity
                        Chaos Ancient Gear Giant3 copies
                        UR rarity
                        Ultimate Ancient Gear Golem3 copies
                        UR rarity
                        Clockwork Knight1 copy
                        Card rarity
                        Exceptional Schedule3 copies
                        UR rarity
                        Geartown1 copy
                        UR rarity
                        Limited to 1 copy
                        Heavy Storm1 copy
                        UR rarity
                        Lightning Storm1 copy
                        UR rarity
                        Raigeki1 copy
                        UR rarity
                        Triple Tactics Talent1 copy
                        UR rarity
                        Triple Tactics Thrust3 copies

                        Main: 40 Extra: 15

                        R rarity
                        1 copyAncient Gear Box
                        R rarity
                        1 copyAncient Gear Box
                        R rarity
                        Ancient Gear Box
                        EARTH 4
                        Ancient Gear Box
                        • ATK:

                        • 500

                        • DEF:

                        • 2000


                        If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.


                        SR rarity
                        1 copyAncient Gear Commander
                        SR rarity
                        1 copyAncient Gear Commander
                        SR rarity
                        Ancient Gear Commander
                        EARTH 4
                        Ancient Gear Commander
                        • ATK:

                        • 500

                        • DEF:

                        • 2000


                        You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.


                        UR rarity
                        2 copiesAncient Gear Dark Golem
                        UR rarity
                        2 copiesAncient Gear Dark Golem
                        UR rarity
                        Ancient Gear Dark Golem
                        EARTH 8
                        Ancient Gear Dark Golem
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


                        SR rarity
                        1 copyAncient Gear Dragon
                        SR rarity
                        1 copyAncient Gear Dragon
                        SR rarity
                        Ancient Gear Dragon
                        EARTH 5
                        Ancient Gear Dragon
                        • ATK:

                        • 500

                        • DEF:

                        • 2500


                        Cannot be Special Summoned. If you control no monsters, or all monsters you control are EARTH Machine monsters, you can Normal Summon this card without Tributing. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can send to the GY, 1 Machine monster from your hand or face-up field, or 1 "Ancient Gear Golem" from your Deck; negate that effect. You can only use this effect of "Ancient Gear Dragon" once per turn.


                        R rarity
                        1 copyAncient Gear Golem
                        R rarity
                        1 copyAncient Gear Golem
                        R rarity
                        Ancient Gear Golem
                        EARTH 8
                        Ancient Gear Golem
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage.


                        UR rarity
                        3 copiesAncient Gear Statue
                        UR rarity
                        3 copiesAncient Gear Statue
                        UR rarity
                        Ancient Gear Statue
                        EARTH 2
                        Ancient Gear Statue
                        • ATK:

                        • 500

                        • DEF:

                        • 800


                        If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


                        R rarity
                        1 copyAncient Gear Tanker
                        R rarity
                        1 copyAncient Gear Tanker
                        R rarity
                        Ancient Gear Tanker
                        EARTH 4
                        Ancient Gear Tanker
                        • ATK:

                        • 1300

                        • DEF:

                        • 1300


                        If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.


                        SR rarity
                        3 copiesAncient Gear Wyvern
                        SR rarity
                        3 copiesAncient Gear Wyvern
                        SR rarity
                        Ancient Gear Wyvern
                        EARTH 4
                        Ancient Gear Wyvern
                        • ATK:

                        • 1700

                        • DEF:

                        • 1200


                        If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


                        R rarity
                        1 copyGizmek Taniguku, the Immobile Intellect
                        R rarity
                        1 copyGizmek Taniguku, the Immobile Intellect
                        R rarity
                        Gizmek Taniguku, the Immobile Intellect
                        EARTH 3
                        Gizmek Taniguku, the Immobile Intellect
                        • ATK:

                        • 1450

                        • DEF:

                        • 1450


                        If this card is Normal or Special Summoned: You can take 1 Machine monster whose ATK equals its own DEF from your Deck and place it on top of your Deck. You can banish this card from your GY, then target 1 Machine monster in your GY whose ATK equals its own DEF; Special Summon it in Defense Position. You can only use each effect of "Gizmek Taniguku, the Immobile Intellect" once per turn.


                        SR rarity
                        3 copiesAncient Gear Advance
                        SR rarity
                        3 copiesAncient Gear Advance
                        SR rarity
                        Ancient Gear Advance
                        Spell Continuous
                        Ancient Gear Advance

                          When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.


                          SR rarity
                          1 copyAncient Gear Catapult
                          SR rarity
                          1 copyAncient Gear Catapult
                          SR rarity
                          Ancient Gear Catapult
                          Spell Normal
                          Ancient Gear Catapult

                            While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.


                            R rarity
                            3 copiesAncient Gear Fortress
                            R rarity
                            3 copiesAncient Gear Fortress
                            R rarity
                            Ancient Gear Fortress
                            Spell Continuous
                            Ancient Gear Fortress

                              During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


                              SR rarity
                              1 copyAncient Gear Fusion
                              SR rarity
                              1 copyAncient Gear Fusion
                              SR rarity
                              Ancient Gear Fusion
                              Spell Normal
                              Ancient Gear Fusion

                                Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


                                R rarity
                                1 copyClockwork Night
                                R rarity
                                1 copyClockwork Night
                                R rarity
                                Clockwork Night
                                Spell Continuous
                                Clockwork Night

                                  All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                                  Card rarity
                                  3 copiesExceptional Schedule
                                  Card rarity
                                  3 copiesExceptional Schedule
                                  Card rarity
                                  Exceptional Schedule
                                  Spell Normal
                                  Exceptional Schedule

                                    Add 1 "Special Schedule" or "Urgent Schedule" from your Deck to your hand, then you can Special Summon 1 "Diagram Token" (Machine/EARTH/Level 10/ATK 3000/DEF 3000) to your opponent's field. You can banish this card from your GY, then target 1 Level 10 Machine monster in your GY or banishment; send 1 card you control to the GY, and if you do, Special Summon that monster. You can only use each effect of "Exceptional Schedule" once per turn.


                                    SR rarity
                                    Limited to 1 copy
                                    1 copyFoolish Burial Goods
                                    SR rarity
                                    Limited to 1 copy
                                    1 copyFoolish Burial Goods
                                    SR rarity
                                    Limited to 1 copy
                                    Foolish Burial Goods
                                    Spell Normal
                                    Foolish Burial Goods

                                      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                      UR rarity
                                      1 copyGeartown
                                      UR rarity
                                      1 copyGeartown
                                      UR rarity
                                      Geartown
                                      Spell Field
                                      Geartown

                                        Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


                                        UR rarity
                                        Limited to 1 copy
                                        1 copyHeavy Storm
                                        UR rarity
                                        Limited to 1 copy
                                        1 copyHeavy Storm
                                        UR rarity
                                        Limited to 1 copy
                                        Heavy Storm
                                        Spell Normal
                                        Heavy Storm

                                          Destroy all Spell and Trap Cards on the field.


                                          UR rarity
                                          1 copyLightning Storm
                                          UR rarity
                                          1 copyLightning Storm
                                          UR rarity
                                          Lightning Storm
                                          Spell Normal
                                          Lightning Storm

                                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                            Tag(s):

                                            R rarity
                                            1 copyOverload Fusion
                                            R rarity
                                            1 copyOverload Fusion
                                            R rarity
                                            Overload Fusion
                                            Spell Normal
                                            Overload Fusion

                                              Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                                              UR rarity
                                              1 copyRaigeki
                                              UR rarity
                                              1 copyRaigeki
                                              UR rarity
                                              Raigeki
                                              Spell Normal
                                              Raigeki

                                                Destroy all monsters your opponent controls.




                                                Tag(s):

                                                UR rarity
                                                1 copyTriple Tactics Talent
                                                UR rarity
                                                1 copyTriple Tactics Talent
                                                UR rarity
                                                Triple Tactics Talent
                                                Spell Normal
                                                Triple Tactics Talent

                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                  Tag(s):

                                                  UR rarity
                                                  3 copiesTriple Tactics Thrust
                                                  UR rarity
                                                  3 copiesTriple Tactics Thrust
                                                  UR rarity
                                                  Triple Tactics Thrust
                                                  Spell Normal
                                                  Triple Tactics Thrust

                                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                    SR rarity
                                                    3 copiesUrgent Schedule
                                                    SR rarity
                                                    3 copiesUrgent Schedule
                                                    SR rarity
                                                    Urgent Schedule
                                                    Spell Quick
                                                    Urgent Schedule

                                                      If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                                                      R rarity
                                                      1 copyAncient Gear Duel
                                                      R rarity
                                                      1 copyAncient Gear Duel
                                                      R rarity
                                                      Ancient Gear Duel
                                                      Trap Continuous
                                                      Ancient Gear Duel

                                                        "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.


                                                        R rarity
                                                        2 copiesAncient Gear Howitzer
                                                        R rarity
                                                        2 copiesAncient Gear Howitzer
                                                        R rarity
                                                        Ancient Gear Howitzer
                                                        EARTH 8
                                                        Ancient Gear Howitzer
                                                        • ATK:

                                                        • 1000

                                                        • DEF:

                                                        • 1800


                                                        2 "Ancient Gear" monsters Unaffected by other cards' effects. During your Main Phase: You can inflict 1000 damage to your opponent. You can only use this effect of "Ancient Gear Howitzer" once per turn. If this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions.


                                                        UR rarity
                                                        3 copiesAncient Gear Megaton Golem
                                                        UR rarity
                                                        3 copiesAncient Gear Megaton Golem
                                                        UR rarity
                                                        Ancient Gear Megaton Golem
                                                        EARTH 9
                                                        Ancient Gear Megaton Golem
                                                        • ATK:

                                                        • 3300

                                                        • DEF:

                                                        • 3300


                                                        3 "Ancient Gear" monsters If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card was Fusion Summoned using 2 or more "Ancient Gear Golem" and/or "Ancient Gear Golem - Ultimate Pound" as material, it can attack up to that many times during each Battle Phase. If this face-up Fusion Summoned card in its owner's control leaves the field because of an opponent's card effect: You can Special Summon 1 "Ultimate Ancient Gear Golem" from your Extra Deck, ignoring its Summoning conditions.


                                                        UR rarity
                                                        3 copiesChaos Ancient Gear Giant
                                                        UR rarity
                                                        3 copiesChaos Ancient Gear Giant
                                                        UR rarity
                                                        Chaos Ancient Gear Giant
                                                        DARK 10
                                                        Chaos Ancient Gear Giant
                                                        • ATK:

                                                        • 4500

                                                        • DEF:

                                                        • 3000


                                                        4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                        UR rarity
                                                        3 copiesUltimate Ancient Gear Golem
                                                        UR rarity
                                                        3 copiesUltimate Ancient Gear Golem
                                                        UR rarity
                                                        Ultimate Ancient Gear Golem
                                                        EARTH 10
                                                        Ultimate Ancient Gear Golem
                                                        • ATK:

                                                        • 4400

                                                        • DEF:

                                                        • 3400


                                                        "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                                                        SR rarity
                                                        2 copiesAncient Gear Ballista
                                                        SR rarity
                                                        2 copiesAncient Gear Ballista
                                                        SR rarity
                                                        Ancient Gear Ballista
                                                        EARTH
                                                        Ancient Gear Ballista
                                                        • ATK:

                                                        • 1500

                                                        • LINK-2

                                                        Link Arrow:

                                                        Right

                                                        Bottom-Left


                                                        2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                                                        UR rarity
                                                        1 copyClockwork Knight
                                                        UR rarity
                                                        1 copyClockwork Knight
                                                        UR rarity
                                                        Clockwork Knight
                                                        EARTH
                                                        Clockwork Knight
                                                        • ATK:

                                                        • 500

                                                        • LINK-1

                                                        Link Arrow:

                                                        Left


                                                        1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                                        SR rarity
                                                        1 copyQliphort Genius
                                                        SR rarity
                                                        1 copyQliphort Genius
                                                        SR rarity
                                                        Qliphort Genius
                                                        EARTH
                                                        Qliphort Genius
                                                        • ATK:

                                                        • 1800

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                                                        master-duel
                                                        Ancient Gears
                                                        5







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